Activities you can run during your training sessions should NOT be restricted just to the classic team building games and icebreakers! There are 12 other types of classroom activities for adults that you can also use and these activities each have a different purpose and benefit.
So let’s take a look below at the types of classroom activities you can use and let’s look at some examples.
What Kind of Activities Can You Run to Engage your Learners?
The best way to engage learners and help them remember and understand information is to make sure that they actively participate.
So, you do not want to talk at them all the time but you want them to actively contribute in some way.
To do so, there are many types of classroom activities you can use in your classes or training workshops that are perfect for adult learning.
The trick is using the activities that are most suited to the learning objective you are trying to achieve and using a variety of activities, in order to engage as many learning styles as possible. So what are these 12 activity types?
Quizzes are a fun way to engage learners and there are many types of quizzes you can devise, such as multiple-choice, true/false or fill-in-the-blank quizzes.
You can ask participants to do quizzes on their own, or you can ask them to work in groups and even set a quiz up as a competition, whereby the group that gets most questions right wins.
When designing a quiz, it is important to keep it simple. A quiz should lighten the mood, rather than feel like a test.
When to use quizzes: Quizzes are useful when you want your learners to revise a topic and also when you want to check their understanding.
2. Buzz Groups
Buzz groups are short discussions that are done in pairs or groups of three people at the most. They are called buzz groups because, as participants start talking, they will generate a buzzing noise in the class with their chat.
Ask your participants a question; ask them to solve a problem or to agree on a definition. Other good types of questions for buzz groups include asking participants to find similarities and differences between concepts; discussing pros and cons or discussing the participants’ opinions on something.
The question needs to be simple and to the point. Write the question somewhere where the participants can easily see it, such as on a board, a PowerPoint ppt slide or a handout.
Buzz groups are best when they are kept short, so give your participants up to 5 minutes and try to limit it to that timeframe.
At the end, ask each pair to report their answers to the rest of the class and then you summarize them.
When to use Buzz groups: Buzz groups are useful to engage participants who are shy and are not comfortable working with big groups. They are also good for participants to start reflecting on a topic.
This is a follow up from buzz groups and it consists in combining small groups into bigger groups.
So, for example, after a buzz group, ask pairs to combine into groups of four and do a follow-up activity from the discussion they had in the buzz group. You can then ask the groups of fours to combine into a group of eight for another subsequent activity.
When to Use Snowballing: Snowballing works best when the activities are connected and expand on each other. You can use snowballing when you want to guide your participants into developing a project, for example.
Brainstorming consists in encouraging participants to come up with ideas to solve a problem or answer a question.
Brainstorming is done quickly as participants are encouraged to say whatever first comes to their minds. The aim here is not quality but quantity. The ideas will be analyzed and discussed later.
During brainstorming, ideas are not judged and the flow of new ideas is instead preferred. All ideas are welcomed.
You can run a brainstorming session with the whole class at once, as you write down the answers, or in groups, so each group writes down their answers and then they present them to the rest of the class so the ideas can be combined or improved.
At the end, the most useful ideas are chosen.
When to use brainstorming: Brainstorming is very useful for problem-solving. Also, you can use a quick brainstorming session to introduce a new topic, so that participants come up with their own solution first before you explain the topic to them.
5. Discussions and Group Learning
When introducing a discussion, make sure that the topic meets one of the learning objectives of the course.
In order to be useful, a discussion needs to be structured and very focused.
You start a discussion with one question, and then you can have a series of follow up questions if it is useful to delve deeper into a topic, whilst maintaining focus. For instance, as you facilitate the discussion, you can ask probing questions, such as ‘Can you say a little bit more about that?’
The question needs to be clear and concise and always use open questions. A closed question only requires a yes or no answer and does not lead to any interesting discussions.
For example, if you ask ‘Is team-work important?’ participants may just answer yes or no and that is the end of the discussion. If, instead, you ask, ‘Why is teamwork important?’ they will elaborate.Dr Valeria Lo iacono
Also, good questions are personal and/or controversial. A personal question requires the participants to express their personal opinion or to tell something that they experienced.
If you are looking for an in-depth discussion, ask participants to work in small groups as smaller groups encourage everyone to participate.
At the end of the activity, ask each group to summarize their discussion to the rest of the class (they can nominate one person to present) and then reflect with the whole class to summarize everything that all the groups have discussed.
When to use discussions: Discussions are useful when you want participants to reflect on something in-depth and for topics that involve attitudes and awareness, rather than factual information.
Whereas a discussion encourages participants to cooperate and to explore a topic, debates are competitive. Groups or individuals are pitched against one another to put their argument forward.
There are many ways for you to organize a debate but, just like a discussion, a debate needs to be well structured. Unless participants are already well informed about the arguments on a specific topic, give them a scenario or a case study to debate.
You can ask participants to debate in pairs or in groups. After a pair or two groups of participants debate, the other participants listen and make a decision at the end as to which argument was stronger.
Another way to run a debate is to ask each person or group at the opposite sides of the debate to switch sides at the end of the debate.
When to use debates: A debate is useful when you want learners to understand alternative viewpoints.
Presentations consist in dividing participants into small groups and asking them to design a short presentation together and deliver it in front of the class.
The presentation can be produced as a result of research, or simply as a result of a short group discussion.
The difference between asking participants to just share their discussion with the rest of the class and doing a presentation is that the latter is more formal.
For a presentation, participants come to the front of the room and each person in the group takes turns to deliver a part of the presentation.
Depending on the resources and time available, they can use visuals such as PowerPoint slides or a sheet of A1 paper or simply speak in front of the rest of the class.
When to use presentations: They are very useful, of course, if you are teaching presentation skills, as a way for participants to practice. They are also good for teaching other topics though, as another way to involve students actively.
To do a presentation, participants really need to focus on the topic; they need to work well together and it is a good way for them to take ownership of their learning.
With role-play, you give your participants a scenario and they act it out with each participant playing a different role.
Commonly, you run role-plays in groups of three, where two participants play a role each and one participant acts as an observer (if the class is not divisible by three, there can be two observers). You can run the role-play more than once for the same group so that participants can rotate roles.
When to use role-play: Role-play is very useful for any type of training that involves interpersonal skills. For example, it is good for teaching how to give feedback, how to handle conflict and communication skills.
Alternatively, you can have just one performance, with one group of participants acting out the roles, while the rest of the class observes.
9. Training Games for Learners
There are many games that you can do for your training sessions, too many to list here. We have listed some games in our ‘25 Corporate Training Activities’ eBook, which you can refer to.
Games are usually fun activities that can involve the use of props; they can be competitive or at least present a challenge, and are usually done in groups. Some games can be done sitting down and others standing up or moving around.
When to use games for Classroom Training: You can use games at the start of a training session to allow participants to become familiar with each other (the so-called ice-breakers), or during the session when you want to re-energize your participants.
There are a couple of things you need to be aware of though when it comes to using games for training.
Firstly, every game must be connected to a learning objective. Asking participants to do random games that have no connection with the topic can be counterproductive (as participants will wonder what the point is) and a waste of time.
Secondly, make sure you use games that all your participants are comfortable with, based on variables such as their age, gender, the culture of belonging and job role.
10. Problem-solving Activities for Learners
Problem-solving consists in giving participants a problem to solve such as a scenario that poses a problem, a practical task to solve, a puzzle or an enigma.
When to use problem-solving: Problem-solving is useful when you want to encourage creativity; for practical topics that require hands-on involvement or for scientific subjects.
11. Case Studies in Lesson Plans
Case studies consist in practical scenarios, which reflect a real-life situation involving people (they do not have to be situations that really happened but they need to be believable and realistic).
Rather than being an activity in itself, a case study is something that can be used as material for another activity.
When to use case studies: Case studies are useful for presenting participants scenarios that can be used for discussions, debates, problem-solving or role-play.
The beauty of case studies is that they give participants real-life examples, which are relatable and bring a topic to life, making it relevant.
12. Asking Questions
Asking questions is not an activity as such, but it is a very important tool for a trainer to engage participants.
Instead of explaining an idea straight away to your participants, lead them to that idea by asking questions. It does not matter if they give wrong answers as you will guide them and explain the concept later.
The important thing is that the emphasis is on understanding rather than simply knowing something.
So, for example, if you are teaching presentation skills, instead of just explaining straight away what the main qualities of a good presentation are, ask your participants ‘What do you think the three best qualities of a good presenter are?’.
You can also ask a series of questions to delve deeper into a topic.
You can also ask your participants’ questions after you have covered a topic, as a way of checking if they understood.
When to use questions: Every time you are introducing a new topic and whenever you want to reinforce the participants’ learning or test their understanding.
Bonus Idea: Using Visuals
You can use visuals as a starting point for another activity. For example, you can use pictures or videos to start a conversation. Likewise, you can ask participants to produce visuals as an activity.
For instance, you can ask them to draw a picture to express a concept, to draw a diagram or to take a photo (depending on the situation).
Another type of visual you can ask participants to draw is a mind-map. Mind-maps are a useful way to separate a topic into sub-topics or to look at the same topic from different points of view.